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Master's Project: Genesis Development Environment
The main goal of this system is to provide a graphical representation of these changes in two ways: displaying the behavior, of an existing algorithm and moving graphical objects around the screen to simulate an algorithm and the system automatically generates the code.
Bachelor's Project: Intersection Collision Avoidance System (ICAS)
An applications development for a series of technologies directly linking road vehicles to their physical surroundings in order to improve road safety. A Java based server client application + hardware implementation (GPS-Microcontrollers), based upon that vehicles can be connected to servers on the streets to be able to control traffic.
Paper Submission Application
A simple Web-based system for the review of conference papers. Developed as part of the Web Development Class at Arkansas Tech University. Tools: Php, MySql, HTML
Information Visualization in virtual environments using Unity
An attempt to create basic graph elements in Unity game engine and visualize it on mobiles and HMDs
Extracting an Isosurface from DICOM Volume Images
Evaluating various ways to render an iso surface from volume data sets
Intel RealSense Tracker
A simple VRPN tracker for reflective marker ball configuration that can be set on glasses for prespective trakcing
RaymarcherVR
The idea of raymarching shaders hightened by ShaderToy website took my thoughts to porting ShaderToy to the desktop
Exploring quad buffered stereo on Nvidia Quadro 6000
A simple OpenGL render to explore how Quad Buffered Stereo cards like Nvidia's Quadro 6000 work
